![]() It is actually a joy to explore the world of Pandora - another one of my gaming interests. While the game does feature deserts again and more than your fair share of skags, it also offers up a variety of biomes - from the wilds of the Wildern Preservation to fiery valleys. The game starts on a snow-covered mountain - literally the antithesis to the desert flatlands I recall from the first Borderlands. In the sequel, Gearbox amends the aesthetic mistakes right away. No matter how much praise the game received from close friends, I never quite "got" what made Borderlands so compelling. The environments were absolutely dry and monotonous, and the enemies came in three basic types and colors. I tried a few of the characters out in the first game, just a few hours each, and it never struck me as entertaining, the guns missed constantly and for no clear reason. ![]() ![]() Besides, I am sure I will talk about support-role design again when the next class-based multiplayer game strikes my fancy. ![]() I would chat more about the role supports play in games, but I think the article speaks for itself in that regard. I am head-over-heels infatuated with Borderlands 2, in no small part due to a very intelligently designed support class - my role of choice in most multiplayer games. My latest PopMatters article is now live: Borderlands 2 and the Art of Support. ![]()
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